Software used:
Maya – Modelling
Mari – Texturing
Houdini – Texturing, Shading. Create water droplets and bubbles
Redshift for Houdini – Rendering
Nuke – Compositing
– 3 hours 40 minutes of extensive training
– Learn industry standard modelling techniques to achieve an accurate 3D model ready for use in film, commercials and games. You will also learn a lightning fast method for UV-ing our geometry!
– We’ll create a quick custom painted map to achieve realistic water trails.
– Taught by a native Maya artist, you will learn basic and more advanced techniques in Houdini for creating, water droplets and bubbles. We’ll also be doing all of our shading and rendering in Houdini. Never used Houdini before? Don’t worry, this course is catered toward native Maya users.
– We’ll harness the speed and power of Redshift to deliver truly photo real results.
– We’ll create a basic composite using our rendered frame.